Info: 'Here’s a hint instead: Try a spiral pattern. Now do you still want to see the solution?'
DITL_1700_ShowMe.txt
Items: (3 entries)
0:
Bounds: x1=18, y1=70, x2=88, y2=90
Type: 4
Info: 'Cancel'
1:
Bounds: x1=140, y1=70, x2=210, y2=90
Type: 4
Info: 'I'm sure'
2:
Bounds: x1=18, y1=11, x2=213, y2=49
Type: -120
Info: 'Are you sure you're ready to give up?'
DITL_1601_Memory.txt
Items: (2 entries)
0:
Bounds: x1=166, y1=64, x2=236, y2=84
Type: 4
Info: 'OK'
1:
Bounds: x1=78, y1=9, x2=301, y2=49
Type: -120
Info: 'Not enough memory to complete operation.'
DITL_1600_General.txt
Items: (3 entries)
0:
Bounds: x1=231, y1=98, x2=301, y2=118
Type: 4
Info: 'OK'
1:
Bounds: x1=78, y1=9, x2=351, y2=60
Type: -120
Info: 'Error reading file ^0'
2:
Bounds: x1=78, y1=68, x2=349, y2=87
Type: -120
Info: '(^1^2)'
DITL_300_OS Error.txt
Items: (2 entries)
0:
Bounds: x1=264, y1=104, x2=324, y2=124
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=16, x2=332, y2=87
Type: -120
Info: '^0Result Code = ^1'
DITL_257_WinGame.txt
Items: (3 entries)
0:
Bounds: x1=70, y1=267, x2=134, y2=287
Type: 4
Info: 'Wow!'
1:
Bounds: x1=15, y1=7, x2=186, y2=229
Type: -64
Info: ''
2:
Bounds: x1=66, y1=238, x2=137, y2=257
Type: -120
Info: 'You did it!'
DITL_256_End Game.txt
Items: (3 entries)
0:
Bounds: x1=289, y1=178, x2=353, y2=198
Type: 4
Info: 'OK'
1:
Bounds: x1=15, y1=7, x2=241, y2=263
Type: -64
Info: ' '
2:
Bounds: x1=257, y1=55, x2=383, y2=146
Type: -120
Info: 'There are no legal moves from your present position. You have landed on ^0 squares.'
DITL_250_No Printer.txt
Items: (2 entries)
0:
Bounds: x1=262, y1=85, x2=327, y2=105
Type: 4
Info: 'OK'
1:
Bounds: x1=84, y1=14, x2=327, y2=67
Type: -120
Info: 'Printing operations are not possible until you have selected a Printer using the Chooser. '
DITL_200_Severe Error.txt
Items: (3 entries)
0:
Bounds: x1=264, y1=104, x2=324, y2=124
Type: 4
Info: 'Proceed'
1:
Bounds: x1=168, y1=104, x2=228, y2=124
Type: 4
Info: 'Quit'
2:
Bounds: x1=80, y1=16, x2=332, y2=87
Type: -120
Info: '^0Result Code = ^1'
DITL_151_Save Changes.txt
Items: (4 entries)
0:
Bounds: x1=35, y1=74, x2=117, y2=94
Type: 4
Info: 'Yes'
1:
Bounds: x1=35, y1=111, x2=117, y2=131
Type: 4
Info: 'No'
2:
Bounds: x1=205, y1=111, x2=287, y2=131
Type: 4
Info: 'Cancel'
3:
Bounds: x1=25, y1=14, x2=291, y2=55
Type: -120
Info: 'Save changes to “^0” before ^1?'
DITL_150_Confirm Revert.txt
Items: (4 entries)
0:
Bounds: x1=208, y1=60, x2=290, y2=80
Type: 4
Info: 'OK'
1:
Bounds: x1=105, y1=60, x2=187, y2=80
Type: 4
Info: 'Cancel'
2:
Bounds: x1=113, y1=5, x2=293, y2=45
Type: -120
Info: 'Revert to the last version saved ?'
3:
Bounds: x1=10, y1=47, x2=66, y2=64
Type: -120
Info: 'Caution'
DITL_128_General.txt
Items: (2 entries)
0:
Bounds: x1=231, y1=98, x2=291, y2=118
Type: 4
Info: 'OK'
1:
Bounds: x1=25, y1=14, x2=299, y2=82
Type: -120
Info: '^0'
DITL_127_Instructions.txt
Items: (4 entries)
0:
Bounds: x1=139, y1=181, x2=229, y2=204
Type: 4
Info: 'Continue'
1:
Bounds: x1=0, y1=0, x2=369, y2=48
Type: -120
Info: 'The object of this game is to land your Knight on every square without landing on any square more than once. (There is a solution!)'
2:
Bounds: x1=0, y1=52, x2=369, y2=117
Type: -120
Info: 'You may start anywhere you like. Click on the square you wish to go to to move the Knight. If “Knight Cursor” is selected in the Game menu the cursor will become a Knight over any legal square.'
3:
Bounds: x1=0, y1=121, x2=369, y2=170
Type: -120
Info: 'The Knight’s move is one square to either the left, right, forward or backward, and thence to a second square diagonally in the same general direction.'
DITL_126_About Knight.txt
Items: (10 entries)
0:
Bounds: x1=271, y1=189, x2=361, y2=212
Type: 4
Info: 'Continue'
1:
Bounds: x1=91, y1=189, x2=181, y2=212
Type: 4
Info: 'Instructions'
2:
Bounds: x1=0, y1=0, x2=452, y2=46
Type: -120
Info: 'Knight is based on a similar game of the same name that I saw as a child on a TRS-80 Level I. I originally wrote it in 1983 in BASIC for a simple text display; this version was written in THINK C 4.0.2 with the THINK Class Library.'
3:
Bounds: x1=0, y1=48, x2=452, y2=83
Type: -120
Info: 'This is the third pre-release of Knight. Knight 1.0 will include many new features, including a configurable board, a two-player game, and color. One of these days I’ll get around to finishing it, but until then.... This release is in response to those'
4:
Bounds: x1=0, y1=120, x2=452, y2=156
Type: -120
Info: 'Knight should work with all models from the Mac Plus up through the IIfx, and it should be compatible with System 7.0. But one never knows; please send bug reports, donations, etc. to me at any of the addresses below.'
5:
Bounds: x1=0, y1=221, x2=203, y2=257
Type: -120
Info: 'Michael A. Kelly2834 El Toro CourtSpringfield, Oregon 97477 (USA)'
Info: 'Knight is free, but I ask that you send a picture postcard of your town to me or drop me some email so I can see how far Knight has spread. (Please!)'
9:
Bounds: x1=0, y1=82, x2=452, y2=118
Type: -120
Info: 'release is in response to those wimps who requested an animated solution to the puzzle. (Please note that this is only one possible solution; there may be others.)'